With the release of Starfield solely for Xbox platforms, Microsoft’s future plans following the acquisition of ZeniMax Media have become much more apparent, while there are still questions regarding the destiny of titles like Indiana Jones.
The upcoming AAA game of the Indiana Jones franchise, announced in January of this year, is under production at MachineGames (writers of the current Wolfenstein), one of the companies recently bought by Microsoft and transferred to the Xbox tab.
Although Microsoft now owns the studio and Bethesda, there are still questions about the target platforms for the production, as it was not only announced before the ZeniMax acquisition was completed, but also an IP licensed by Lucasfilm Games (Disney), a model that Microsoft does not like to work with, and thus there may be some contractual clause in the game for it to be cross-priced.
Games like Deathloop and Ghostwire: Tokyo, for example, will keep their existing Sony promises by remaining exclusive on the PlayStation 5 for a year. In the absence of details regarding the contract with Disney, it’s hard to know Indiana Jones’ fate at this time. Questions that don’t appear to exist for Nick “Shpeshal Nick” Baker, co-founder of XboxEra and co-host of the associated podcast, who is notoriously knowledgable on Xbox stuff.
Nick is working on a new episode of his series, and in a teaser on Twitter, he indicated that he would discuss Indiana Jones’ exclusivity for Xbox platforms, which he duly did. More information will have to wait until the podcast is released, with the knowledge that only an official statement from Microsoft can provide us with full clarity.