Alan Wake Remastered doesn’t use new Engine and won’t have gameplay improvements
When word got out that Alan Wake Remastered would utilize the same Control engine as NieR Replicant, many assumed it was a remake, but Remedy claims it’s simply a remaster with aesthetic improvements. The company responded to several fan questions on Alan Wake’s website:
In conjunction with British company D3T, who also worked on Mafia II: Definitive Edition, the reissue was built on the original Alan Wake engine.
Remedy has decided against a full remake since they are happy with how the game has fared over the previous ten years. There were no modifications to the gameplay or the material. The outcomes will be identical to the originals;
After the game is released, a day one patch will be available, which will improve the cinematic footage and include a slew of other features.
The remake will lack ray tracing and HDR support, but the creators claim that the game will be OK without it.
The project will take about 29GB on PS4, 27GB on PS5, 39GB on Xbox, and 36GB on PC to complete.
The game’s plot and how Remedy arranges the scripting process are detailed in Sam Lake Reviews, which may be activated in the settings and will display automatically as you advance.
Using DualSense gamepad adaptable triggers: the left trigger controls the flashlight, which varies brightness based on the amount of pressure applied, while the right trigger controls the fire, which responds differently when firing a handgun and a rifle.
Only subtitles and text will be available in Russian. English is known as dubbing.
Xbox resolution and frame rate:
Xbox One – 900p at 30 fps
Xbox One X – 1080p @ 60fps performance mode or 1440p quality mode with upscaling to 4K and 4x MSAA to 30fps; Xbox One X – upscaling 1440p to 4K and 4x MSAA to 60 fps; Xbox One X – upscaling 1440p to 4K and 4x MSAA to 60 fps; Xbox One X – upscaling 1440p to 4K
1080p at 60fps on the Xbox Series S.
PlayStation resolutions and frame rates:
PS5 – 1440p at 60 frames per second with 4x MSAA; PS4 Pro – 1080p at 60 frames per second or 1296p quality mode with upscale to 4K and 4x MSAA at 30 frames per second; PS4-1080p at 30 frames per second.
The PC version has the following features:
Only DirectX 12 will be supported, with limitless frame rates, DLSS, and ultra-wide 21:9 displays, but all pre-rendered graphics will be presented in a 16:9 aspect ratio. Graphics quality may be tailored to your system in great detail.
There’s also a video comparison of the visuals between the original Alan Wake on Xbox 360 and the forthcoming remake.