The primary changes, as reported by ElAnalistadeBits, are as follows:
- For horizontal pixels, all variants utilize temporal reconstruction.
- The dynamic range of the PS5 and X-Series is the same (2160p 1620p), however the X-Series has a greater average resolution. The Series S features a dynamic range of 1440p and a resolution of around 900p.
- The beta contains various problems relating to pop-in, malformed assets, and texture defects, particularly in the Series X 120hz version.
- On all three platforms, the shadows, textures, foliage, and particles are the same. In terms of reflections, the Playstation 5 has a higher resolution.
- Series S has a significantly shorter draw distance.
- Depth of field (Depth of Field) is blocked at times on the Series X.
- All versions run flawlessly at a constant 60 frames per second.
- In addition to tearing, the Xbox Series X has issues keeping 120FPS at times (particularly at the Hotel).
Remember that this is a Beta, and that improvements in the final version are unavoidable. On November 5, 2021, Call of Duty: Vanguard will be released on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC (via Battle Net).