During combat, God of War Ragnarok will have more verticality
After much anticipation, we finally got to see the first gameplay of God of War Ragnarok. Fans are wondering what Eric Williams, who has taken over as director in place of Cory Barlog, can bring back to the game.
Eric Williams recently spoke with the American website IGN about his work on God of War Ragnarok. The aim, as a director, is to provide more options for gamers to explore battle.
God of War 2 and Ghost of Sparta are two of my favorite games that I’ve worked on. In both games, we used a strategy in which we took the basis and said, “Let’s go into some fan service, shall we? Let’s broaden the selection, but not just for the sake of having more.” It was a well-structured piece of work.
Because this is my first time [as a director], I’m going to apply the lessons I’ve learned in the past to try to achieve this. So, with Ragnarok, we’re attempting to offer the player a lot more expressiveness, particularly with Kratos.
Because Atreus is a little older, he and Krats can have more diversified attack combinations, with the young guy taking a more active part in fighting.
He’s grown up a little bit in terms of how [He and Kratos] connect, so he has a lot more combinations with Kratos.
However, Kratos and Atreus are not the only ones who have advanced. Enemies will now have a wider range of options for assassinating our heroes.
Creatures clearly require tools to deal with this, or you will destroy them. “Oh, maybe I need to break them with Atreus first, or do that with Kratos,” you’ll ponder when you encounter new animals.
Because of all the additional tools, there will be a bit more trade with adversaries. However, because you may use different instruments, you will encounter different combats, which you can handle in one of two ways.
Greater verticality in the game is one factor to consider when introducing additional variation. Kratos was shown moving around the scene with his swords in the clip.a wide rangeWe don’t desire diversity for the sake of variety. It exists to support what we are attempting to do. In the 2018 game, Kratos couldn’t perform things like grasp a ledge with the chain and then fall into the adversary.
The preceding game was mostly played on level ground. There is some verticality to it, but it wasn’t something we thought, “Oh, let him leap in because it’ll be nice.” That was included since there is gameplay centered on it. […] formalizedThis alters a player’s ability to express himself on the battlefield.
Enemies can also benefit from this. As a result, if you’re not paying attention, they’ll take advantage of you as well. This contributes to the interaction we experience during fighting.
God of War Ragnarok will be published in 2022 on the PlayStation 4 and PlayStation 5.