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    Gran Turismo 7 will have ray tracing only in replays and garage

    In a recent interview with the Japanese website Game Watch, Kazunori Yamauchi, producer of Polyphony Digital, stated that Gran Turismo 7 will only use ray tracing in replays and the garage.

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    For the time being, you may select ray tracing in replay, even while gaming, and then view the stage demo and image with ray tracing applied in the garage.

    “Doesn’t apply to gameplay?” the Game Watch site asked once again.

    “Exactly so. It’s really impossible [to use ray tracing] during gaming “Said Kazunori Yamauchi

    As WCCFtech points out, further information regarding Gran Turismo 7 has been leaked online as a result of other interviews. Kazunori Yamauchi, speaking to GT Planet, stated that the game would include more natural driving dynamics that are superior to those seen in GT Sport. Some of the world’s greatest Gran Turismo gamers have also assisted Polyphony in improving the game’s physics engine.

    Of course, it’s something in the game that we’ve evolved over the previous 25 years in terms of physics. I believe you’ll notice that precision has improved with GT7. I also believe it will seem more natural, even more so than GT Sport.

    We now have additional members of the family, including Igor Fraga and Mikhail Hizal. We received feedback from them that was really useful in modifying this.

    Gran Turismo 7 will be published for PlayStation 5 and PlayStation 4 globally on March 4, 2022.