The Elder Scrolls Online will be the first game to use Nvidia DLAA technology

    During a recent livestream showing the new DLC Deadlands zones coming to the game, creative director Rich Lambert mentioned the arrival of new technology from Nvidia to the MMO.

    Deep Learning Anti-Aliasing is the same as the familiar DLSS (which will also be added to the game), but instead of running at a lower resolution to get a frame rate boost when using AI to enhance the image, DLAA is run in native resolution while using the same “deep learning” system to smooth edges. “It’s the same kind of concept. You’re not going to get a performance boost from it, but you’re going to get amazing anti-aliasing. You need RTX 2000 or RTX 3000 series boards to use this feature,” said Lambert.

    If you want to try DLAA, it will make it to the public test server, and shortly thereafter it will become an option along with DLSS when update 32 is released. And a decent Nvidia GPU will be needed, of course.

    Graphics engineer Alex Tardif talked about the DLAA debut in a post-live Twitter thread:

    “Thank you so much to the NVIDIA team for pleasing and supporting us in launching this when we brought in and tested this technology. It’s not something every game would need, but for ESO it made sense.”

    Update 32 will also bring changes to combat, which aim to slow down some of the game’s recent power creeps and especially the continued dominance of builds based on critical hits. As a post on the official forum said, there will be “a hard limit on Critical Damage and Healing”.

    The Elder Scrolls Online is one of the biggest MMORPGs today, and its Blackwood expansion has already been released. The game is available for PC, Xbox One, PlayStation 4, and has recently received versions for the Xbox Series X|S and PlayStation 5 with visual improvements.